Skip to main content

Talents

Talents are something you switch around often. You will go through many talent resets. Researching Innate Talent is very helpful for this.

When Talents are Active
• If your leader is captured, none of your talents are active.
• Talents that increase speed or production are always active (unless he's in someone's prison).
• Talents that effect war statics (offense, health, and defense) are only active when your leader is engaged in battle. If you do not send your leader, the talents are not active.

Assigning Talents
Only put the fewest talent points into the talents you aren't maxing out. On both sides, the beginning has a lower minimum. It's 3 for the war side and 2 for the economy side. Then it increases to 5 on both sides. Never assign more than 5 unless you're focusing on it.

For talents with multiple levels, start filling them at the bottom. For example, if you're assigning talents with the intent on using your Ranged troops, assign as many talents as possible to Ranged Offense III first, then Ranged Offense II, and lastly Ranged Offense I.

These will probably be your first two talent sets:
Passive: These would be your administrative talents: Training, Construction, Research, and resources. When you're idle and your leader is safe in the shelter, you don't need any war talents. Remember, if your leader is not engaged, the talents are not effective. So even if you're attacked, if your leader is in the shelter, any war talents will not be active. They should be set with max construction (until you're fully built), max research, max troop training, and the rest into only one type of resource (not food). Match all extra resource buildings to that type.

General War: For war, they should be set with all of them on the opposite side of food under Squad Offense I. If you're on the defense (someone is attacking you), you'll usually want a mix. If you're attacking, single troop blasts are usually most effective. Put all of them into the type of troop you specialize in under offense. Then either health or the offense of a second strong troop type. Fill defense last regardless of if you're being attacked or are attacking.

After that you will probably redefine War and set up several different ones. Like one for each of the troop types and a mixed set. You might also separate out you're training/construction/research set to include trap building and then make a different set for your hyper resources. Maybe you'll make a set for gathering for KvK too.

What are the Talents?
• Squad: ATK, HP, and DEF
• Troop Specific: Infantry ATK, Ranged ATK, Cavalry ATK, and Siege ATK
• Traps: Trap ATK
• Speed: Training, Research, Construction, and Trap Building
• Resources: Food, Stone, Timber, Ore, and Gold
• Other: Gathering and Army Capacity
























© Tormund ᵃᵏᵃ Ꭲ

Comments

Post a Comment

Popular posts from this blog

Darknest Rallies

T's Ultimate Darknest Rally Guide Victory over a Darknest isn't just about how many troops you send at it. It's about which troops and why. Sure, you might be able to beat it by just throwing a ton of troops at it, but you'll end up with more wounded than necessary. Why Do Darknest Rallies? It's basically free loot. Random, but you don't need to do much for it other than hold the rally correctly and heal some troops. Troops sent to a Darknest will never die unless you don't have room in your Infirmary. There are 5 grades of essence just like gear and heroes and... well, pretty much everything. The grade goes up with the Darknest levels. Level 1 nests give you common up through level 5 nests giving you legendary. Theoretically, the higher the essence, the better the loot. I say theoretically because sometimes you cook an epic one for 12 hours and still get something useless to you and other times you do a common one and get something you need

The "Best" Heroes

I mean it when I say that the primary thing to keep in mind is that all of the heroes have strengths and weakness. There is no universal "best" hero. It comes down to personal preference and building a good team with all the types and useful battle skills for what you're focused on. But I know that's not what you want. So here goes. This is just my personal opinion. Free Heroes 1. Rose Knight 2. Heroes with troop specific ATK & HP Battle Skills • Demon Slayer - Infantry • Snow Queen - Ranged • Child of Light - Cavalry 3. Trickster 4. Bombin' Goblin 5. Prima Donna Paid Heroes 1. Lore Weaver 2. Berserker 3. Songstress of the Sea 4. The Big Guy 5. Witch Doll Rose Knight Cavalry • STR (Strength) She is the most ideal free hero offered in the game right now. She has high HP, healing capabilities, and at Rank 7, she has an Army ATK boost. Can be Used In Battle: Yes Stationed on Wall: Yes Colosseum: Yes Hero Stages: Yes Monster Hu

Heros: Types, Grades, Levels, & Ranks

There are four different types of characteristics that are important determining factors of various aspects of a hero. - Attribute type determines which basic attribute increases ATK. - Grade determines the boost percentage of the Battle Skills. - Level determines the amounts for the Hero Skill bonuses and the ability to equip Trophies. - Rank unlocks Battle and Hero Skills and Trophies affect the hero's statistics. For monster hunting, hero stages, and the Colosseum, heroes with a higher level and rank tend to be more important than heroes with a higher grade. Grade does also add to their statistics, so a higher grade is better than a lower grade, but in general, grade is not a huge factor for anything but their Battle Skill %. The opposite is also true. If you're looking at Battle Skills, a hero with a higher grade will be more effective than a hero at a higher level or rank. Rank does increase command, which will ultimately give you more troops and a hero with