Your leader is your chat avatar and the one who will bounce around on your profile screen, but who should you pick? (I'm going to say he a lot, but only because it's proper English to choose one pronoun. Chicks can lead too, man.)
The thing to remember about assigning a leader is that it is (well, should be) a temporary thing based on what you're doing. He's not some permanent fixture in your account. As long as he's home and not engaged, you can change him whenever you want.
If you're hosting a DN, hosting an enemy rally, or attacking a solo castle, he should be set to counter whatever is the primary troop in the target. If you're doing a hive raid, he should be someone you're always going to send. Either someone with Logistical Battle Skills that support your primary troop type or someone with an army boost or something else applicable for every counter. Bombin' Goblin and Rose Knight are good leaders for raiding.
If you're sitting around unsheilded and unsheltered, first you'd better be sure it's on purpose and you can take an attack. Then make sure your leader supports your best troops. Same as the rest of the heros assigned to your wall. You want them all to have Logistical Battle Skills that support troop types you have. It doesn't hurt if they've got Trap ATK, Trap HP, or Trap DEF in addition to army or troop Logistical Battle Skills. Definitely don't put a hero on your wall who has mostly - or all - Administrative Battle Skills or Logistical ones that only support siege. If you're finished with the first two chapters of the Hero Stages, you've already got better options.
Remember that sending your leader into battle activates your war talents and gear. But your leader's Administrative Battle Skills are always active whether he's the leader or not. And if you're sending other heros into battle without him, you won't get your gear and talents, but their Logical Battle Skills will still apply. Same as all of their Administrative Battle Skills are "on".
If you're not actively using your leader (you're shielded or he's in the shelter) it truly doesn't matter who you have set a your leader. As long as he's not in prison, all of the talents that don't apply to war will be active. The specific hero you've chosen as your leader only comes into play based on his Logistical Battle Skills when he is in battle. So it's fine to just pick your favorite or the one you're most proud of and switch him out when you're actually doing something. Just don't forget to switch him.
© Tormund ᵃᵏᵃ Ꭲ
The thing to remember about assigning a leader is that it is (well, should be) a temporary thing based on what you're doing. He's not some permanent fixture in your account. As long as he's home and not engaged, you can change him whenever you want.
If you're hosting a DN, hosting an enemy rally, or attacking a solo castle, he should be set to counter whatever is the primary troop in the target. If you're doing a hive raid, he should be someone you're always going to send. Either someone with Logistical Battle Skills that support your primary troop type or someone with an army boost or something else applicable for every counter. Bombin' Goblin and Rose Knight are good leaders for raiding.
If you're sitting around unsheilded and unsheltered, first you'd better be sure it's on purpose and you can take an attack. Then make sure your leader supports your best troops. Same as the rest of the heros assigned to your wall. You want them all to have Logistical Battle Skills that support troop types you have. It doesn't hurt if they've got Trap ATK, Trap HP, or Trap DEF in addition to army or troop Logistical Battle Skills. Definitely don't put a hero on your wall who has mostly - or all - Administrative Battle Skills or Logistical ones that only support siege. If you're finished with the first two chapters of the Hero Stages, you've already got better options.
Remember that sending your leader into battle activates your war talents and gear. But your leader's Administrative Battle Skills are always active whether he's the leader or not. And if you're sending other heros into battle without him, you won't get your gear and talents, but their Logical Battle Skills will still apply. Same as all of their Administrative Battle Skills are "on".
If you're not actively using your leader (you're shielded or he's in the shelter) it truly doesn't matter who you have set a your leader. As long as he's not in prison, all of the talents that don't apply to war will be active. The specific hero you've chosen as your leader only comes into play based on his Logistical Battle Skills when he is in battle. So it's fine to just pick your favorite or the one you're most proud of and switch him out when you're actually doing something. Just don't forget to switch him.
© Tormund ᵃᵏᵃ Ꭲ
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